“Especially when seeing that they could take something and spin it another way, or they would put characters and settings in different contexts or combinations.” Out of something that we made.” Blizzard Senior Art Director Samwise Didier, who led the art team on Warcraft III, remembers the impact that giving players a detailed editor had on the enduring success of the game. “It was cool that people who were not necessarily a part of Blizzard were creating games that people loved. And with this new detailed editor it wasn’t long before players were deviating from the real-time strategy of traditional Warcraft to create their own role-playing adventures, arena style battles, and tower defense games. A clear step up from the simple map editor that shipped with Warcraft II in the ‘90s. As part of Warcraft III: The Frozen Throne’s release in 2003, Blizzard included a detailed world editor that would give players the ability to create their own custom games utilising Warcraft III assets.
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